KenKen blog
Strategy guides, solving techniques, and tips for every grid size. Start with the complete strategy guide, then master cage combinations. Prefer to just play? Jump in below.
KenKen, Calcudoku & Mathdoku: Why This Puzzle Has Different Names
KenKen, Calcudoku, Mathdoku, KenDoku โ they're the same puzzle. Here's what each name means, why a trademark created the aliases, and which to look for.
KenKen for Kids: Why Teachers Use It to Make Math Fun
KenKen for kids: why teachers use this math puzzle in the classroom, what it teaches, and how to start children on easy grids that make arithmetic genuinely fun.
How to Solve KenKen: A Step-by-Step Guide for Beginners
Learn how to solve KenKen step by step. A beginner's walkthrough of cages, operations, your first moves, and a full worked 4x4 example โ light math, no guessing.
The History of KenKen: How a Math Teacher Invented It
The history of KenKen: how Japanese math teacher Tetsuya Miyamoto invented it, the 'art of teaching without teaching,' and how it reached newspapers worldwide.
KenKen Strategy: A Complete Guide to Solving Cages and Math Operations
A complete KenKen strategy guide. Learn to solve cages and math operations in the right order โ from single-cell freebies to cage combinations and elimination, beginner to expert.
KenKen Cage Combinations: Cracking the Math in Every Cage
Master KenKen cage combinations. How to turn any +, โ, ร, or รท target into a short list of possible digits โ the core skill behind fast KenKen solving.
KenKen Tips and Tricks to Solve Faster
Practical KenKen tips and tricks to solve faster โ from single-cell freebies and cage reading to the no-repeat quirk and the mistakes that cause restarts.
KenKen vs Sudoku: What's the Difference?
KenKen vs Sudoku: the rules, the math, the difficulty, and which to play. A clear comparison of arithmetic cages versus pure number placement.
Advanced KenKen Techniques: Beyond Basic Cage Math
Advanced KenKen techniques for expert solvers: locked digits, naked and hidden pairs, the rule of total sum, line-cage interaction, and X-Wings on big 6x6 grids.