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Mazes

Medium

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Play Medium Mazes | ThePuzzleLabs

Try this Medium Mazes puzzle on ThePuzzleLabs.

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Classic

About medium mazes

Medium mazes use 20Γ—20 to 22Γ—22 grids. The route runs from the left edge to the right edge and covers about a quarter of the board, usually 100–120 steps. Along it, 13–17 side turns open into wrong areas, and some of those run a long way before they close.

Look before you walk. Before you commit to a side turn, follow it with your eye. A wrong area has only one way in, so if a branch keeps folding back on itself without heading anywhere new, you can rule out the whole thing at once.

There are still no loops, so wall-following still works, but on a route this long it is slow. Mark is usually faster: drop it at a fork you doubt, try one way, and press Back if it dies.

Ready for more? The hard level jumps to 34Γ—34–38Γ—38 grids and adds loops.

How to play Maze

  • Start at the green dot and finish at the red one.
  • On a phone the arrow pad under the board moves you one cell at a time, and an arrow greys out when a wall is in the way. Tapping a neighbouring cell works too, and on a keyboard the arrow keys do the same.
  • Walls are the only constraint: you may step between two cells whenever no line is drawn between them. Nothing else blocks you.
  • A wrong turn costs nothing. Undo backs you out one cell at a time, so following a passage to see where it goes is a cheap way to learn the board.
  • Going forward and giving ground sound different, so you can hear whether a move took you somewhere new without looking away from the board.
  • Side turns are the puzzle: each one opens into a wrong area too big to rule out at a glance, and every level has more of them than the one before.
  • Unsure at a fork? Press Mark (or M) and tap a square to put a check mark there. If the way you chose dies, Back (or B) takes your path straight back to it.
  • From hard up the boards have loops, so a passage can rejoin one you have already walked and more than one route reaches the exit. Keeping one hand on a wall will not get you out of those.
  • Any route that reaches the exit counts. A hint shows the next few steps from where you stand, or tells you to step back if your way cannot get there.
Full rules