Slitherlink — Draw the Loop
Draw a single closed loop along grid edges. Number clues tell you how many edges of each cell belong to the loop.
Slitherlink
5×5 grid. Plenty of 0s and 3s. Learn the loop mechanic.
Standard play. Timer runs. Hints available.
What is slitherlink?
Slitherlink is a loop-drawing puzzle published by the Japanese puzzle company Nikoli since 1989. The name in Japanese is スリザーリンク. You might also see it called “Loop the Loop” in British puzzle magazines, “Fences” in some puzzle apps, or simply “loop puzzle.” The puzzle is the same under every name.
You get a grid of dots forming a lattice. Some cells between the dots contain a number from 0 to 3. Your job is to draw line segments along the edges between dots so that (1) each numbered cell has exactly that many line segments on its edges, and (2) all lines connect into a single closed loop with no branches or loose ends.
The puzzle gained international popularity alongside Sudoku in the mid-2000s. It shows up regularly in puzzle competitions, particularly at the World Puzzle Championship. Solvers in Japan, the US, Germany, India, and across Europe play it both in print and online. We have 1,500 puzzles across five difficulty levels, from 5×5 grids for beginners to 14×14 grids certified solvable by logic alone.
How it works
Two constraints, nothing else. First: each number clue tells you how many of that cell's four edges (top, right, bottom, left) are part of the loop. A 0 means none. A 3 means three out of four. Cells without a number can have any count. Second: every line segment must connect into a single closed loop. No branches, no dead ends, no separate loops.
Click or tap an edge to cycle it: empty → line → excluded → empty. Lines are drawn bold. Excluded edges get an × mark so you can track what you've ruled out. The clue numbers change colour as you work — grey when untouched, copper when partially filled, green when satisfied, red when over-constrained. The hint system walks you through the next logical step if you get stuck.
For the full rules with worked examples and common patterns, see the rules page.
Play modes
Classic
Timer runs up. Up to 3 hints. Undo available. The default way to play.
Timed Trial
Beat the countdown. Time limit scales with grid size: 3 min for 5×5, 60 min for 14×14.
Challenge
No hints. No undo. Every edge placement is permanent.
Choose your difficulty
Key solving patterns
A quick reference. The full breakdown is on the tips & patterns page.
The 0 pattern
A cell with a 0 has no loop edges. All four of its edges are excluded. Fill these immediately — they give you free information and constrain neighbouring cells.
Corner 3s
A 3 in any corner of the grid forces two specific edges to be lines (the ones on the grid boundary). The remaining two edges each have one forced line among them too, though which one depends on adjacent clues.
Adjacent 3-3
When two 3s sit next to each other (horizontally or vertically), the shared edge between them must be a line. The four outer edges perpendicular to the shared side are also forced. This pattern hands you five edges at once.
Adjacent 3-0
A 3 next to a 0 forces the three non-shared edges of the 3 to be lines, because the shared edge is excluded (the 0 side has no lines at all). Spot these early and the grid opens up fast.
Loop closure
The single-loop constraint is your most powerful tool on larger grids. If drawing a line would close a small loop that doesn't include all the existing lines, that edge must be excluded. Conversely, if excluding an edge would make it impossible to form a single connected loop, the edge must be a line.
Related puzzles
Hashi (Bridges)
Connect islands with bridges so the network is fully connected. Another Nikoli classic.
Nonogram
Fill cells to reveal a picture using row and column clues. Grid logic with a visual payoff.
Sudoku
The 9×9 number placement classic. If you like constraint deduction, start here.
Light Up (Akari)
Place light bulbs so every cell is illuminated. Number clues restrict placement — another Nikoli favourite.