Types of Mazes: 8 Maze Styles Explained

Mazes guide · 5 min read

When most people picture a maze, they think of a square grid of corridors. But there are many different types of mazes, and the shape of the grid changes how the puzzle feels to solve. Some maze types are friendly for kids, others are built to bend your sense of direction. This guide walks through eight kinds of mazes, how each one is laid out, and what makes one harder than the next. Whatever maze style you prefer, the solving strategies in how to solve a maze still apply.

1. Rectangular (orthogonal) mazes

The classic. A rectangular maze, sometimes called an orthogonal maze, is built on a square grid where every corridor runs horizontally or vertically and turns are always ninety degrees. This is the maze you find in activity books and newspapers, and it is the easiest to read because your eye naturally follows straight lines and right angles.

Rectangular mazes scale beautifully. A small one makes a perfect easy maze for kids, while a large dense grid becomes a genuine expert challenge. Because the layout is so clean, all the standard methods, wall following and dead-end filling included, work without fuss.

2. Circular (theta) mazes

A circular maze, known formally as a theta maze, is built from concentric rings with passages that run around the rings and spokes that cut between them. You usually start on the outer ring and work toward the center, or the reverse.

Circular mazes feel different to solve because there is no "up." The path curves continuously, which disorients the eye and makes the wall-follower rule trickier to apply by instinct. The center-as-goal layout also means a plain wall follower can fail, so working from the center outward is often the smarter approach.

3. Triangular (delta) mazes

A delta maze is built from a grid of triangles instead of squares. Each cell has up to three neighbors, so junctions can branch in directions that feel unusual after a lifetime of square mazes. The triangular geometry packs corridors at sixty-degree angles, which makes the path harder to trace at a glance even when the maze is not especially large.

4. Hexagonal (sigma) mazes

A hexagonal maze, or sigma maze, uses six-sided cells like a honeycomb. Every cell can connect to up to six neighbors, which means more choices at each junction than a square grid offers. That extra branching is what makes hexagonal mazes feel dense and challenging. They are a favorite for solvers who have outgrown rectangular grids and want something that resists the usual scanning tricks.

5. Round-cornered and irregular mazes

Not every maze sits on a strict grid. Some maze styles use organic, hand-drawn corridors that curve and wander, with no fixed cell shape at all. These irregular mazes are common in puzzle books aimed at variety, and they often double as picture mazes, where the outline forms an animal or object. They can be deceptively hard because there is no regular pattern for your eye to lock onto.

6. Picture and themed mazes

A picture maze hides its corridors inside a shape: a star, a pumpkin, a dinosaur. The outer boundary is the picture, and the path winds through it. These are hugely popular as mazes for kids because the theme makes them inviting, and seasonal versions (Halloween, Christmas) turn up everywhere. The solving is usually gentle, since the priority is fun and engagement over difficulty.

7. Three-dimensional and multilevel mazes

A 3D maze adds a vertical dimension. On paper, this shows up as a multilevel maze where stairs or marked openings let the path jump between two or more stacked grids. You are no longer solving one flat maze but several connected ones, and keeping track of which level you are on is half the challenge. Physical 3D mazes, like the handheld ball-in-a-box toys, take the idea into the real world.

8. Loop and braid mazes

Most mazes are perfect mazes, meaning there is exactly one path between any two points and no loops at all. A braid maze is the opposite: it deliberately includes loops and has few or no dead ends. Because you can circle back on yourself, the wall-follower rule can trap you going in circles, so braid mazes force you to use methods that do not rely on the walls being connected, like the Pledge algorithm. They are a satisfying change of pace once standard mazes feel routine.

What actually makes a maze harder?

The shape gets the attention, but difficulty really comes from a few measurable things:

  • Grid size. More cells means more corridors and more junctions to sort through.
  • Branching factor. Hexagonal and triangular cells offer more directions per junction than squares, raising the difficulty.
  • Dead-end density. The more convincing dead ends a maze has, the harder it is to spot the true path.
  • Corridor length. Long, winding solution paths are tougher to hold in your head than short direct ones.

This is exactly how our difficulty levels are tuned, from gentle easy grids up to the Einstein level, where size, branching, and dead-end density are all cranked to the maximum.

Which maze type should you try?

If you are new or solving with kids, start with rectangular and picture mazes. If you want a fresh challenge, move to circular or hexagonal grids, where the geometry breaks your usual habits. And if you have solved everything, braid mazes and multilevel mazes will make you think in new ways.

The strategies do not change much between maze types, so once you can solve one, you can solve them all. Brush up on the methods in how to solve a maze, then pick a grid and start tracing.